So I went back to the Cavern of Earth. I did a little bit of leveling in that area where the giants appear on every square, but after getting to level 25 I started to feel silly. So I rested up and decided to make a go at beating the dungeon. I didn’t expect to have too much trouble. I was largely correct.
However, on the fourth level, Qasi was turned to stone by some cockatrices. I only had one Gold Needle, which is needed to un-stone my characters. That had me a little worried. If someone else was turned to stone I’d be in for some hurt, especially if it was Kai, my healer. I couldn’t remember if there were any sold in the nearest town. But since I’m able to save the game anywhere I like, I figured I’d try my luck.
On the topic of treasure chests: most of them have money. That would be great, except I already have over 100,000. Things are getting more expensive (spells in particular, but I did buy a suit of armor in town for 35,000!), so I suppose I shouldn’t complain, but still.
In a room on the fifth level, I found a glowing ball. I talked to it and, unsurprisingly, it turned into a big bad guy. And he was a big bad guy. He was Lich, the Fiend of Earth.
The fight went a little longer than I thought it would, and he managed to do a good amount of damage right before kicking it. First I had Yurto cast Haste on Frotz & Qasi, who ended up doing about 70 points of damage per hit, which was pretty lousy. Kai spent most of the fight casting Diaga, which did about 144 points per casting, which wasn’t bad. But Yurto, my cold-eyed mage whose wife was eaten by a goddamned unicorn was the real powerhouse in this fight, dealing about 280 points per casting of Firaga. It lasted several rounds, and in the round that Lich died, he cast Blizarra, doing some fairly major damage. But everyone survived, and they all in fact gained a level. Everyone except Qasi, that is, who is a little behind due to getting stoned earlier. Let that be a lesson, kids.
Lich defeated, one of the shards my guys were carrying glowed and merged with a large crystal. The big crystal lit up. Awesome. One crystal down. Then I got a cut scene of a statue disappearing at some place called the “Earthgift Shrine”. I don’t recall visiting that place. Anyway, I half-expected to be magically transported out of the dungeon. I assumed that the game was going to wimp out and not force me to slog back out, so I was impressed that it didn’t. However, I walked around behind the big crystal to a glowing field and it transported me out. So I’m less impressed, though I suppose it was optional.
So it looks like I need to go to the Earthgift Shrine and find out where to head next.
I seem to be averaging about 1 hour of play per day. That’s not going to get me through this game very fast, so I’m going to have to find more time to play it. Still, assuming it’s a 40 hour game, that puts me at 20%. So maybe I’m not doing too bad.
I am finding that I’m struggling to keep focus, though. As usual, I find myself tempted to play other games, especially Fez. So far I’ve resisted, though. I am thinking that the next game I play after Final Fantasy should maybe be Dragon Age. Ahem.
- Nearly every square in front of a chest triggers an automatic fight, and it’s repeatable. That would be handy for leveling, were it not for the aforementioned area on the first level. ↩
- I mentioned in an earlier post that he was named after a piece of software. That was nagging at my brain for a few days when I remembered that the software is named after a magic word used in several old text adventure games, including the Enchanter series. ↩