Assassin’s Creed III: Won!

I went ahead and finished Assassin’s Creed III this past weekend. I was actually just a few missions away from the end. I did a few side things. I did most of the naval side-missions and some other things here and there. SPOILERS FOLLOW.

A few people told me I would probably be disappointed with the conclusion. I actually wasn’t, though I understand why many people would be. It ends on a bit of a cliffhanger, but it was definitely an interesting (and a little surprising) conclusion to Desmond’s story.

The previous games certainly had a few interesting moral dilemmas here and there. This one had the ambivalent relationship between Conner and his father, Haytham. The game introduces a twist near the beginning of the game. You start playing Haytham. After playing the previous 4 games, it’s just assumed that you’re playing an assassin. He certainly operates like one. I knew that the main character was an American Indian, so I assumed I’d play Haytham to the point where he’d die or something. In a surprising twist, though, it suddenly becomes clear that he is, in fact, a Templar.

This sets the stage for later confusion and ambiguity (the good kind, story-wise). Though Connor and Haytham are enemies, they do temporarily work together at one point. Near the end of the game, though, they fight one last time and Connor kills Haytham.

Shortly before this, though, Connor broke ties with George Washington and the Patriots after learning that Washington had destroyed many Iroquois villages. It was part of an interesting balance of interests — on one hand, there were the goals of the Assassins, which seemed to align with the goals of the revolution. But of course the Americans were no less guilty of atrocious behavior than the British with regard to relations with Native Americans. The Templars had people on both sides of the Revolutionary War. In the end, his only goal was to eliminate the man who had killed his mother (Charles Lee, one of Haytham’s men).

This was, for me, the most satisfying part of the game, and why I think that in some ways it’s better than its predecessors. The first Assassin’s Creed had many opportunities to explore difficult moral dilemmas, but perhaps out of fear of touchy boundaries, the game stayed away from anything very controversial. Every game has a start screen that informs the player of the cultural, religious and ethnic diversity of the game’s staff — for a long time they just seemed like they were being too careful.

Perhaps because this game didn’t touch on middle-eastern politics at all it was able to really explore some tricky territory. And as in real life, there is no satisfying fix or compromise. Connor, after killing Charles Lee, returns to his village to find his tribe driven away.

Desmond, too, struggled with his relationship with his father. He managed to mostly reconcile with him, though. Still, Desmond had to sacrifice himself.

Honestly, I haven’t really thought all this through very well yet. Certain themes (compromise, father/son relationships, hypocritical idealism) run through the game. I’ll probably have to think about it some more.

But I was not disappointed. The game had interesting things to say, especially with regard to Native Americans, their involvement in the revolution and their treatment by the colonists/Americans.

Gameplay wise, it was your standard Assassin’s Creed game. Good (if occasionally frustrating) controls, fun combat and stealth and many mini-games. I certainly didn’t finish every side-quest, but I had fun with a lot of them.

I’m not, at this time, interested in any of the DLC. The “King Washington” stuff sounds intriguing, but it’s time for me to move on to another game in the stack. I’m thinking of wrapping up Final Fantasy XIII-2.

Game Overload

Oh, the first-world problems.

I’m playing too many games at once again. I’m currently playing:

  • Final Fantasy XIII-2
  • Assassin’s Creed III
  • Assassin’s Creed III: Liberation
  • Lost Odyssey
  • Professor Layton and the Last Specter

In addition, I actually beat another game in the interim between the last post. It’s called 10000000 (ten million) and wow, it’s a fun, addictive game. It didn’t take me long to beat, but still, it’s a lot of fun.

I started playing Lost Odyssey while on vacation. We were visiting the in-laws, and my father in law has an Xbox 360. I found Lost Odyssey used. I had previously played a rental back in 2008 or 2009.

I’ve enjoyed it. It was created by Hironobu Sakaguchi and scored by Nobuo Uematsu. Final Fantasy fans will know those names. In fact, Lost Odyssey really reminds me a lot of Final Fantasy VIII. It has a skill-learning system that’s reminiscent of FF VIII’s Junction system. It’s also got a thing where in combat, as your character is about to strike their opponent, you try to hit a button at exactly the right time to do extra damage. This was also present in FF VIII’s gunblade attacks.

It’s going to have to be put on hold, though. I didn’t get particularly far. I’ll still play it for an hour here and there so I don’t forget what’s what, but it’s on the back burner.

I’ve started playing Assassin’s Creed III: Liberation because I’m a nerd and I bought a PS Vita. So far, it’s fun, and I’ll just pop onto it here and there to do a mission. It’s buggy as all get out, though. I actually had to restart the game from the beginning because of a bug that trapped me on load screens (even after resetting the game). I’ve also managed to swim under and inside houses, trapping myself there. I’ve seen pedestrians walk into and through walls. I climbed through a roof once to get a treasure chest.

On the heels of playing AC: Revelations, I’m really disappointed in Ubisoft. That was buggy too. Now that the main AC games are done (though I haven’t beat III yet, of course), I may not purchase future games in the series. AC III seems to be bug-free so far, so that’s something. But Liberation wasn’t dirt cheap and it feels like a beta release.

Speaking of AC III, I’ve got past the point where I switch characters. There was a nice plot twist at that point, which was very cool. I won’t say what it was, but they did a good job. I felt more and more uneasy with a particular aspect of the story until the twist made sense of it all. I loved it.

Final Fantasy XIII-2 is on the list, but I haven’t played it for a few weeks. I may pop it on soon and try to wrap some stuff up. I’m probably only 5–10 hours from beating the game; though I’m not entirely sure.

Assassin’s Creed: Revelations — Won!

That was quick. I started AC: Revelations on 12/3 and beat it yesterday, 12/16. That’s much better than my normal 6–18 months.

First, the bad. This game was glitchy, at least on PS3. More than once I came across groups of guards that did nothing and could not be killed. You could attack them, they’d go through all the animations, then they’d stand back up and hang out like nothing happened. Also, I never finished all of the “Desmond’s Journey” side stories because the 5th (and last) one crashed my PS3 every time I tried to access it. Every. Single. Time.

I also did not enjoy the strategy mini-game Den Defense. It actually isn’t too hard when you get the hang of it (I even got a “Perfect Defense” PS3 trophy), but I actually got all three den defenses required for a guild challenge out of the way as soon as possible, then made all of my dens assault-proof. The third defense was the hardest, and I lost it twice before finally winning it. But one of the losses was in an area with a Coward Templar Captain, which was very annoying. So I actually made all dens with Cowards assault-proof before attempting the final den defense again. Super annoying.

Near the very end of the game, something weird happened. Minor spoiler follows. Sofia was kidnapped by the main bad guy. To trigger the next memory, I had to go back to Assassin’s HQ. I got there and Sofia was inexplicably there. Ezio showed her all his books and they talked, with Ezio avoiding talking about what exactly he does. Then the scene ends and she’s nowhere to be found. Because she was kidnapped, of course. Then I went and rescued her and continued with the game’s conclusion. Very confusing.

With that out of the way, I thought this was a very good game. The hook-blade was fun, the combat was even better than AC: Brotherhood and the side-quests were fun and addictive without pulling you too far off the main storyline.

Desmond’s interactions with Subject 16 were interesting, if a bit of a letdown. Maybe I missed something, but Subject 16 communicated a lot of cryptic things over the last couple games and now Desmond had the opportunity to have some things clarified, but he didn’t really do that.

In fact, the sort of meta-plot (with Desmond and the contemporary assassins) was probably the weakest part of this game, and that makes sense. The plot itself really concerns Ezio and Alaïr. Ezio has hit middle age and is struggling with how to live his life. Through his investigations he sees how Altaïr spent his twilight years. The short video story “Embers” follows up on this, showing Ezio in a sort of retirement. He wants nothing to do with the Assassins any more (likely feeling that he had already done his part), but is briefly dragged back into the conflict.

I probably had the most fun in a particular segment near the end of the game where Ezio causes all sorts of mayhem, from bringing a tower down to torching a half-dozen ships with Greek Fire. A close second would be an episode even closer to the end where Ezio leads his assassins into the Arsenal. I kind of felt like a Sith Lord in that segment.

Overall it was a fun game, annoying bugs notwithstanding (seriously, Ubisoft — straight-up crashing?). I’m definitely looking forward to AC: III. There are a lot of interesting possibilities with setting it in the American Revolution. And that the protagonist is at least partly Native American (I got the impression somewhere that he’s half Native American, half European) should make for a interesting, possibly complex story.

Assassin’s Creed: Brotherhood — Won!

As I mentioned in my last post, I’ve been breaking several of my self-imposed rules. The result has been pretty good, actually.

As I said before, I beat Unwound Future a couple weeks ago. Last night I beat AC: Brotherhood. I’ll get to that in a minute. But right there I was breaking a rule: playing more than one game at a time. For a while there, I was playing Unwound Future, AC: B and Final Fantasy XIII-2. Now it’s FF XIII-2 and Professor Layton and the Last Specter. That’s not so bad — Layton games are really just puzzle games with a story wrapped around them, and it’s on a portable device. But after beating Brotherhood, I’m all fired up to play more Assassin’s Creed.

My wife picked me up AC III on Black Friday (for $35 — not bad) and I ordered AC: Revelations (got it free with Amazon points). That’s another broken rule — no new games. Still, I’m really enjoying the AC games, and Brotherhood ended on a cliffhanger, so I’m probably going to jump into Revelations.

Anyway, back to Brotherhood. I really, really enjoyed this game. I don’t remember why I stopped playing it in March 2012, but over Thanksgiving break I dove right back in. I was on Sequence 6, I think, which is very close to the end of the game (there are 9, and Sequence 9 went very quickly). I had already opened up most (but not all) of Rome. So I proceeded to mop things up. I finished Sequence 6, claimed the final Borgia Towers (which — long story — allows you to exert influence over a regain by reinvigorating its economy and also allows you to acquire more Assassin allies). I then went on to finish Sequence 7 and finished up most other missions. I actually finished every single side mission in the game except for the Mercenary Challenges. One mission, “Young at Heart” frustrated me to no end. So I skipped it. I don’t know if I’ll go back and try to finish it. I also don’t think I’ll try to finish each mission with 100% synch, which basically means I’m not going to redo old missions, keeping with certain goals or restrictions in order to get full credit. There is some DLC (Da Vinci Disappearance, I think) that I may play; not sure yet.

Anyway, Sequence 9 went fast and was surprisingly easy. I remember the end of the first Assassin’s Creed being more difficult (and frustrating). It was very entertaining, though.

SPOILERS follow.

I really did not see the last couple minutes of the ending coming. My wife and I suspected that Lucy Stillman might actually be a Templar (and at this point that hasn’t been ruled out), but I did not see the Final Fantasy VII-esque Desmond-being-possessed and murdering (or maybe just wounding? It’s not made clear, but she appears to bleed out) Lucy thing coming at all. The fade to black surprised me too. Nice cliffhanger.

One worry I have is that the game makers are dangling a lot of little hints, strange references, etc. that I’m not sure will pan out. For example, “Subject 16” babbles a lot of things to Desmond that make no sense out of whatever context they should exist in.

It bugs me when storytellers do this kind of thing without a substantial, meaningful payoff — Lost and Battlestar Galactica were guilty of this. It’s ok to leave some ambiguity, but it’s not okay to string an audience along with promises of an explanation just to leave them with mystical half-explanations.

I’m not saying that will happen in the AC series, but it has some of the hallmarks of a story that ends up like that. So we’ll see.

Still, Brotherhood was a fantastic game. I loved the Assassin recruits. It adds a whole new strategy to the game. I loved the Project Legacy tie-in. Legacy doesn’t work reliably anymore, but I got all the rewards available from it early on.

I don’t think I really mastered combat — kill streaks in particular did not come easy for me. At least not beyond 2 or 3. I also never tried the multiplayer mode. Multiplayer doesn’t appeal to me much for whatever reason.

Looking forward to AC: Revelations!

Thanksgiving Break Games

Just a quick update, since I beat a game! A couple days ago I finished Professor Layton and the Unwound Future. I’ll get to that momentarily.

During the break I also played a bit of Assassin’s Creed: Brotherhood. I’m completely breaking my “one game at a time” rule, but I wanted to mix things up a bit. I’m pretty close to the end, I think, and I may go for it. I’m going to try to throw some FF XIII-2 in here and there so it stays fresh.

Oh, and I also started Professor Layton and the Last Specter.

See? I can’t just stick with one game.

Anyway, here’s a quick commentary on Unwound Future. SPOILERS follow.

I liked the ending better than Diabolical Box. The explanation for the “time travel” wasn’t completely bonkers. London had been re-created deep underground and the time machine was actually a large elevator. It’s financially and possibly physically improbable, but it’s within the realm of belief. Less believable to me is how they made a convincing sky — or maybe the London sky really is that dull?

Anyway, this Truman Show-esque ending wasn’t bad. What I’ve liked about the Layton series is that (so far) it hasn’t given supernatural explanations for things. Even if the explanation is insane and improbable (Diabolical Mask), they still give something resembling a scientific explanation. They come close to violating this in Unwound — Layton’s old girlfriend, who had died 10 years ago in a time machine accident, had been propelled 10 years into the future. That’s cool — time travel to the future is definitely possible, given enough speed. What was less cool was that her (ahem) molecules wanted to return to her own time. Then she started glowing, walked around a corner and then presumably went back to when her homesick molecules wanted to be. Then, of course, she was vaporized by the time machine explosion, since they never found her body.

Also, the bad guys “came to [their] senses” remarkably fast at the end of the game. I’m pretty sure that’s not how things work.

Still, all that weirdness didn’t ruin it by any stretch. The puzzles were lots of fun, and the story (while somewhat silly) was entertaining.