Chrono Trigger: As Far As I’ve Been

Spoilers follow.

I think I’m pretty close to as far as I’ve ever gone in Chrono Trigger. I’ve hit the point where I just have a bunch of side quests to do, but I could just go fight Lavos. That said, I’m pretty sure my characters would get crushed in a few turns.

This might have been where I stopped last time. When games lose their narrative drive it’s easy to walk away for a few days. Then sometimes it turns out that 3 months have passed, and then there’s no way I’ll pick it back up.

I’m hoping my next update on Chrono Trigger will announce that I’ve (finally!) beat it. I’m already thinking about the next game(s) I want to play.

Anyway, here are some observations.

Preventing Chrono from being killed by going back in time and replacing him with a fake duplicate — YES! Finally some clever, logically consistent time travel. Well, his actual “resurrection” didn’t make a whole lot of sense, if I recall correctly. Still, conceptually it works.

Bosses are definitely more difficult now. I’ve had my party wiped out on a number of occasions. It’s all about strategy, though, so it’s not too bad. Brute force doesn’t get you far.

When going to the Ocean Palace, I got some major déjà-vu. Not from past plays of Chrono Trigger, but I think from Chrono Cross. I haven’t looked it up (and probably won’t, in case I want to play Chrono Cross again later), but I’m pretty sure that you visit the Ocean Palace in Chrono Cross.

I got déjà-vu in another way too. When you first go to the Fiendlord’s Keep, the camera pans up to show the building then pan back down. The reason is because I must have been playing a lot of Chrono Trigger back when a friend and I made our own RPG with “RPG Maker” for Playstation. The game we made was called “Adventures of Hot P”. That was the truncated version of its proper name, “The Adventures of Hot Pants”. The game’s title screen wouldn’t fit the whole thing. There is a very similar scene where the characters go to a church and it pans up and down the castle. In addition, there’s a locked door at some point early in the game. When you try to open it, a spotlight shines down on your character, and a message pops up: “It’s locked. How f&*$ing tragic.” I’m pretty sure this was supposed to be a reference to the locked boxes in Chrono Trigger. “Adventures of Hot P” was a terrible game. I may record a play-through of it some time and post it here.