I ended the last post on the 3rd level of Mt. Gulg. There’s actually not much to tell — I headed down a couple more levels and confronted Marilith, the Fiend of Fire. There was a lot of lava to wade through to get there, but it wasn’t a big deal.
Neither was Marilith. Maybe it was the Protera, Invisira and NulBlaze (a reasonable guess, I thought) spells, along with Haste being cast on the two fighters, but this fight went fast and my characters were never in any real danger.
Anyway, the aftermath was the same as with the Fiend of Earth: the crystal sparked up and I teleported out.
I headed back to Crescent Lake, and the cemetery-loving goth dude had woken up.
Yet another “GO THERE” moment. I did head there. Turns out that this cave was actually an ice cavern.
The difficulty seems to be ramping up a little. There were a lot of Mindflayers, who I’m sure were in Final Fantasy IV as well. They can be fairly dangerous — their “Mind Blast” spell can potentially paralyze the entire party, though when it does work, it usually just paralyzes the two fighters. There were also Dark Wizards who, especially in groups of four, can be quite dangerous, as they frequently cast Firaga and stand up well to physical abuse.
The cave was a little bit of a puzzle, though nothing too crazy, and I’m not going to go into detail here. The end was a little anticlimactic — the Eye I fought was a pushover. Anyway, it was guarding the Levistone. I worked my way out (with just a touch of regret at not picking up the Exit spell).
That’s where I am now. The Levistone is somehow connected to getting an airship, so I’m going to poke around and see what I need to do.