Retro vs Modern Games — Hand-holding

The almighty algorithm led me to watch a video by a younger adult gamer comparing and contrasting modern with retro games in terms of what might be called “hand-holding”. It’s a great video from a very different perspective than my own. For example, I thought the brief discussion of NPCs was interesting — using “NPC” as an epithet is a relatively recent development as far as I’m aware. Viewing NPCs as a contrast to the player’s perceived agency and autonomy is an interesting framing — I’ll just say I don’t know that those who really embrace that perspective have really thought this all the way through or that they’ve carefully questioned what such a framing says about those who embrace it.

However the main thrust of the video concerns a pretty reasonable (and not uncommon) sense that retro games don’t hold your hand nearly as much as modern ones, and that in some ways this move to more hand-holding is not an entirely positive development. I certainly agree with the empirical observations — modern games absolutely take more care (in-game) to guide the player through the learning stages of their various systems.

What I love about hearing other folk’s perspectives is trying to understand their context. The creator of the video in question primarily contrasts modern games with a certain era of games — the mid- to late-90s. Final Fantasy VIII and Ocarina of Time are used as primary examples.

Of course from my perspective (my earliest gaming memories date from the 80s), these two games were themselves part of a larger break from previous eras of gaming. Ocarina held the player’s hand a bit more, as I recall, than A Link to the Past, which in turn was a huge improvement in those terms over the first two TV console Zelda games. To be fair, Navi (Link’s attention-demanding fairy companion) was often more annoying than helpful, but overall the trend was not unintended nor unnoticed.

I should also mention that part of the reason that particular era’s retro games feel more hands-off in terms of player guidance than modern games is that these were definitely part of the first big generation of 3d console games. A lot of ideas were being tried and a lot of problems had to be grappled with. So some of the perception that the games were more respectful of the player’s intelligence, agency, what-have-you is really more a consequence of some problems being addressed and others being viewed as less of an issue. How to use cameras in 3d games was a tremendous challenge, I think, which is why so many of the games from this era are so awkward to play now.

So from a younger player’s perspective, games from that era of first-get 3d consoles represent something different than they do to a middle-aged gamer like myself. And that’s pretty reasonable — games have evolved pretty dramatically in some ways, I think, so the contrast between modern games and the most recent games that can are considered retro is pretty significant.

In the modern era we have settled on some elements of game and/or control design that dominate new games. This is not some unique development. This is kind of always happening, as well it should. One of the challenges that games face is acquainting the player with the game’s various systems. These systems can be innovative, but the developers have to strike a balance between novelty and modern conventions so as not to lose too many players to frustration. Retro games with high barriers to entry had high barriers back then as well — not everyone thought drawing maps on graph paper in order to slowly & painfully progress in The Bard’s Tale was a fun time. It certainly kept a lot of folks at a distance. I’ve been playing a little Phantasy Star lately thanks to the Switch “Sega Ages” version, which provides simple but welcome amenities like auto-mapping and fast-forward. I had no patience for it before, and I have better ways to use my brain than berate myself for not doing tedious grunt-work for an RPG, or to feel that I’m somehow cheating myself of the “true” experience. These games had very limited audiences and a huge part of that was all that friction. And I’m talking about games that I consider to be groundbreaking, fantastic games. But the games were designed in a different context with different challenges and incentives. That’s just how this stuff goes.

If I have any criticism of the video at all it’s that the video’s creator engages in a short bit of entirely unnecessary and inaccurate self-deprecation where she refers to herself as a “dumb girl” or something. Her thoughts were interesting and astute, and certainly provoked a lot of reflection and thought on my part. And that’s not even really a criticism of her, as much as it is that such social lubrication is required at all. But that’s still the world we’re in at the moment, sadly.

It’s 2025!

It’s been the better part of a decade since my last post, which itself was a long time coming. Thought I’d drop in some updates. And who knows? Maybe I’ll start updating here more frequently. I wouldn’t mind putting my thoughts and experiences with games and gaming down, if only because organizing my thoughts appeals to me.

Near the start of the pandemic we finished our basement and I (finally!) got my game room. Or, actually, a game room / office. I work from home now and I work from the game room. Anyway, I now have a home for my voluminous collection of games going back to the Atari 2600. And the amiibos. So, so many amiibos.

Rocket League®

I play a lot of Rocket League these days. It’s a fun, challenging game. The general attitude of your typical random player leaves a lot to be desired, but it’s a testament to the game that it’s still worth playing despite such nonsense. I’m not highly-ranked at all, but I’ve improved over the years and will likely play it for years to come, assuming it doesn’t collapse or something. Which, I mean, it could. I’ve got a small collection of pretty silly Rocket League videos over on TikTok.

I’m still collecting consoles, but I definitely use Analogue consoles for normal gaming. When possible, I have consoles running to both an LED and a CRT. I’ve got several consoles with ODEs (PS1, Saturn, Dreamcast, GameCube). And of course I have an Analogue Pocket, which is a solid product.

My son (13) enjoys old games and has a taste for analog tech, so he’s got my SNES hooked up to a small CRT in his room. He also recently got a record player and he loves vinyl records, which is interesting. Still, he is a teenager and definitely plays a lot of modern games, especially with friends. Which is great.

My daughter (9) plays console games a little less, but she loves Mario Kart 8. Minecraft as well. They both play that, actually, along with Roblox.

I’m not entirely comfortable with Roblox. I can ramble about that another time, maybe.

I play a weekly game with some friends that, at the moment, rotates between Borderlands games (currently Tiny Tina), Helldivers 2 and Rocket League.

In the tradition of Stack of Shame, I’m currently trying to “finish” God of War: Ragnarok and Balatro. Balatro has come to the fore for me lately, but I’ll get back to GoW soon.

Anyway, I’m going to try to regularly write here. I likely won’t adhere fanatically to the premise of the blog (finishing my backlog) in favor of just writing whatever I want to about video games and gaming culture. We’ll see!

Oblivion

I knew it would happen. I knew the moment I started this blog that I would eventually pick Oblivion back up. I haven’t looked at the save game time stamps from when I last played it, but it was probably 5 years ago. I never beat it, of course. I’m sure that by skimming over this blog you can guess why.

But the thing that led to me dropping it is what’s brought me back: the seemingly endless side quests. I’ve started a new game and I’m maybe a dozen hours into it. As soon as my character escaped from the underground caves and sewers, she promptly ignored the main quest and went off fishing, spying on merchants, etc. It’s tons of fun. Just travelling between cities and noticing a cave, then deciding whether to head in is just a ton of fun.

Yes, I know I’m playing too many games at once. I always do this. So I’ve put a few on hold. I might put Assassin’s Creed III on hold too. It was probably a mistake to play Brotherhood & Revelations back-to-back and then start #3 immediately after. So I’ll get back to that. As Final Fantasy XIII-2, I’ll get back to that too. Frankly, they’re kind of hard to write about too. Final Fantasy I was easy to write about because there were so many gaps to fill in — the story in the game was pretty bare. Oblivion may be more like that, due to its fairly non-linear design. We’ll see.

I’ve also been on a bit of a retro kick lately, and I’ve greatly expanded my console and game collection. I recently picked up a Genesis, a NES, a ColecoVision (2 of them!) and a Game Gear. Not all of the games I’ve got recently will end up on my list of games to beat (ColecoVision and Atari games often can’t be beat in the normally understood way), but I’m sure some will. Games like Sonic 1–3, Super Mario Bros. 1–3, Dragon Warrior, etc. I don’t think Ninja Gaiden will make the list. I doubt I have the patience to beat that sucker.