Chrono Trigger: Won!

My 15+ year journey is at an end. I finally beat Chrono Trigger on Monday. I know! It’s emotional for me too.

Then on Tuesday I beat it again. Those of you familiar with the game might now that it has about a dozen possible endings. After getting the normal ending, I played the game on New Game+ up to the Ocean Palace. Then instead of letting Lavos beat me and kill Crono, I whooped his spikey-turtle-backed-anus-mouth ass. This got me the “Dream Team” ending, which is the most difficult ending to get (at least until the PSX and DS versions).

The “Dream Team” ending is unbelievably silly. I won’t discuss it at this time.

The normal ending is pretty silly too. In fact, it occurred to me upon beating it that the whole game is pretty silly. I mean, it has some dark moments and some serious moments. But overall, it’s a goofy game.

In fact, that’s one of my few criticisms of the game. It could have taken itself a little more seriously and still had a sense of humor, I think.

And WTF was Lavos? Homey had flippers. He waddled. Seriously. Was that supposed to be horrific? Or goofy?

My other criticisms: the combat is not particularly deep. Strategy takes a front-seat to brute force, but it’s still not too tricky. Neither is character development (ability-wise). Compare Techs to Materia development in Final Fantasy VII. Or even the Espers in Final Fantasy VI. Don’t get me wrong — the game had a number of great features that really set it apart when it came out. And I agree that it’s among the best console RPGs (that I’ve played, anyway).

I’m currently on my second New Game+. So this is my third time through the game. On New Game+ it’s easy to blow through the game, since you keep all of your items, stats, levels, etc., minus a few key items and money. So most enemies (and some bosses) are going down with one hit.

Since I’m still having a blast with it (seriously, this is a great game), I’m not sure I’m going to move on to a new game just yet. But I think I might try something different next. We’ll see.

Chrono Trigger Updates

I’ve been busy for the past month or so, but I have played some Chrono Trigger. I’ve just visited the End of Time for the first time (wait … that’s super-confusing) and gone back to the time period where the game began (1000 A.D. — what does A.D. and B.C. mean in this game’s universe?).

I don’t have much to say except that it’s been fun so far. I still think the Back to the Future moments are ridiculous and make absolutely no sense — if Marle’s presence in 600 A.D. meant that her ancestor was killed, thus meaning Marle was never born, then she couldn’t have gone back in time to inadvertently get her ancestor killed. And she sure as hell wouldn’t have faded from existence.

(I know I said I wouldn’t harp on this — but seriously! It makes no sense! And quantum branching doesn’t explain it — why would Marle disappear after her ancestor died if quantum branching was what was happening?)

But, you know. With these games it’s all about the gameplay, right? And that part is pretty good. It’s a little on the easy side so far.

I have to say that I really don’t like the silent protagonist thing. I’ve never liked it in Zelda. I kind of like what Halo did — the character has a voice but no face (he’s always wearing his helmet). Making the protagonist silent just leads to awkward moments in dialog, where it’s clear that the character is talking, but the game isn’t showing me that text to preserve the silence.

Still: it’s classic, mid-90’s JRPG fun. And I’m going to beat it this time, damn it.

Also, I got to see the first cut-scene, which is shown when you find Robo. It was all right, but it doesn’t really add much to the game.

So as I said, I’ve been busy, which is why I haven’t made a ton of progress. I’ve been working on and off on a garage workshop. It’s shaping up nicely, though progress has been slow.

As for gaming-related projects, I’m almost finished with the Dreamcast VGA mod. I’ve just got to modify the console shell to accommodate the VGA jack. The Gamecube region mod is done, but I’m not done painting it. I installed a mod chip in one of my Sega Saturns and it works great. I haven’t done a region mod to it yet. I also made a completely home-made Turbo Booster for my TurboGrafx-16. That is, I made a peripheral that can be plugged into the expansion port to output composite video and stereo audio. I’ll post some pics and info on that. I may even do an instructable for it.

Actually, I’ll share the results of most of those on here at some point. And I’ve worked on a couple soft-mod things that I may discuss later.

Chrono Trigger

My PS3’s hard drive crapped out a couple of weeks ago. Luckily I had already picked up a new drive, as I was running out of space. However, the old one died before I could back it up.

That means I lost a lot of saved games, including Final Fantasy XIII-2. I’m not happy about this. However, I was in a bit of a rut, so now I’m going to change things up. I’ve started playing Chrono Trigger.

I’ve played Chrono Trigger many times over the last 15 years or so. I’ve never actually beat it, though. I played the original on SNES in the late 90’s. I was borrowing it — sadly, I never owned it — and I gave it back before beating it. I did get very far into the game, as I recall. Later, I played it a bit in an emulator, then the PS1 re-release. But for all those times I played it, I never finished it.

So now I’ve decided: I’m finally going to do it. I have two realistic options: the Virtual Console version on my Wii U (in Wii mode) or the DS version. I think I’m going to do the DS version. While the VC version is an exact duplicate of the original game, I think I can get more play-time in with the DS. Plus, the DS version has nifty cinematic cut-scenes.

Oddly, I actually did beat its sequel, Chrono Cross. I’ve heard some people say that it’s inferior to Chrono Trigger, which I think is unfair. It was a fantastic, if occasionally confusing game. It’s been over 10 years since I’ve played it either, though, so I can’t say for sure.

I’ve only just started Chrono Trigger. I’ve just met Marle and I haven’t done the first bit of time travel yet.

Speaking of time travel (the main plot device of the game), I’ll try to restrain myself from going off on the insane lack of logic of its use in this game. I’m just going to go with it and enjoy it.

In other news, I’m still working on some console mods. I’ll post them as I go, maybe along with some instructable posts. In the pipeline are:

  • Dreamcast VGA
  • Genesis A/V and region
  • NES stereo
  • Saturn mod chip and (maybe) region
  • SNES de-yellowing
  • Gamecube region (tricky one)

All of these are in various states of completion, except for the SNES and NES mods. I’m also planning on building custom NES and Genesis joysticks. I might do an SNES one later, but I want to start small. The custom Atari joystick was fun, but I’ve got some gripes. It lacks heft — it feels far too light. I also don’t like the button; it just doesn’t feel right. So I might revisit that. In any event, I’ll let my mistakes there help me do a better job on future ones. I’ve got some better tools to work with now too.

Thanksgiving Break Games

Just a quick update, since I beat a game! A couple days ago I finished Professor Layton and the Unwound Future. I’ll get to that momentarily.

During the break I also played a bit of Assassin’s Creed: Brotherhood. I’m completely breaking my “one game at a time” rule, but I wanted to mix things up a bit. I’m pretty close to the end, I think, and I may go for it. I’m going to try to throw some FF XIII-2 in here and there so it stays fresh.

Oh, and I also started Professor Layton and the Last Specter.

See? I can’t just stick with one game.

Anyway, here’s a quick commentary on Unwound Future. SPOILERS follow.

I liked the ending better than Diabolical Box. The explanation for the “time travel” wasn’t completely bonkers. London had been re-created deep underground and the time machine was actually a large elevator. It’s financially and possibly physically improbable, but it’s within the realm of belief. Less believable to me is how they made a convincing sky — or maybe the London sky really is that dull?

Anyway, this Truman Show-esque ending wasn’t bad. What I’ve liked about the Layton series is that (so far) it hasn’t given supernatural explanations for things. Even if the explanation is insane and improbable (Diabolical Mask), they still give something resembling a scientific explanation. They come close to violating this in Unwound — Layton’s old girlfriend, who had died 10 years ago in a time machine accident, had been propelled 10 years into the future. That’s cool — time travel to the future is definitely possible, given enough speed. What was less cool was that her (ahem) molecules wanted to return to her own time. Then she started glowing, walked around a corner and then presumably went back to when her homesick molecules wanted to be. Then, of course, she was vaporized by the time machine explosion, since they never found her body.

Also, the bad guys “came to [their] senses” remarkably fast at the end of the game. I’m pretty sure that’s not how things work.

Still, all that weirdness didn’t ruin it by any stretch. The puzzles were lots of fun, and the story (while somewhat silly) was entertaining.