Skyrim

I probably don’t have a lot to say about Skyrim that others haven’t said. I will say this — it’s a testament to how good of a game it is that I put around 500 hours into it despite it being shockingly buggy. And seriously, it is a very buggy game. It is easy to do normal things that result in the game crashing (which isn’t so bad) or losing items (very bad).

Still, it is a great, great game. It’s not for everyone, of course, but it taps right into a super-addictive part of my brain that could probably be exploited by heroin or pogs or something. I took my PS3 with me on vacation to the in-laws so I could play it. When we arrived and I realized that I had forgot to actually bring Skyrim, I went out and bought a used copy (from Trade-N-Games) so I could continue playing it.

So maybe I have a problem.

As I mentioned in my previous post, I finally got around to completing the main quest a few weeks ago. The main quest was great and could probably stand alone as a game itself, but of course it’s everything else in the game world that makes the game so good. I’m not really sure that I’m done with it, even though I’ve started playing Crisis Core: Final Fantasy VII and Super Mario Galaxy 2.

Chrono Trigger

My PS3’s hard drive crapped out a couple of weeks ago. Luckily I had already picked up a new drive, as I was running out of space. However, the old one died before I could back it up.

That means I lost a lot of saved games, including Final Fantasy XIII-2. I’m not happy about this. However, I was in a bit of a rut, so now I’m going to change things up. I’ve started playing Chrono Trigger.

I’ve played Chrono Trigger many times over the last 15 years or so. I’ve never actually beat it, though. I played the original on SNES in the late 90’s. I was borrowing it — sadly, I never owned it — and I gave it back before beating it. I did get very far into the game, as I recall. Later, I played it a bit in an emulator, then the PS1 re-release. But for all those times I played it, I never finished it.

So now I’ve decided: I’m finally going to do it. I have two realistic options: the Virtual Console version on my Wii U (in Wii mode) or the DS version. I think I’m going to do the DS version. While the VC version is an exact duplicate of the original game, I think I can get more play-time in with the DS. Plus, the DS version has nifty cinematic cut-scenes.

Oddly, I actually did beat its sequel, Chrono Cross. I’ve heard some people say that it’s inferior to Chrono Trigger, which I think is unfair. It was a fantastic, if occasionally confusing game. It’s been over 10 years since I’ve played it either, though, so I can’t say for sure.

I’ve only just started Chrono Trigger. I’ve just met Marle and I haven’t done the first bit of time travel yet.

Speaking of time travel (the main plot device of the game), I’ll try to restrain myself from going off on the insane lack of logic of its use in this game. I’m just going to go with it and enjoy it.

In other news, I’m still working on some console mods. I’ll post them as I go, maybe along with some instructable posts. In the pipeline are:

  • Dreamcast VGA
  • Genesis A/V and region
  • NES stereo
  • Saturn mod chip and (maybe) region
  • SNES de-yellowing
  • Gamecube region (tricky one)

All of these are in various states of completion, except for the SNES and NES mods. I’m also planning on building custom NES and Genesis joysticks. I might do an SNES one later, but I want to start small. The custom Atari joystick was fun, but I’ve got some gripes. It lacks heft — it feels far too light. I also don’t like the button; it just doesn’t feel right. So I might revisit that. In any event, I’ll let my mistakes there help me do a better job on future ones. I’ve got some better tools to work with now too.

Game Overload

Oh, the first-world problems.

I’m playing too many games at once again. I’m currently playing:

  • Final Fantasy XIII-2
  • Assassin’s Creed III
  • Assassin’s Creed III: Liberation
  • Lost Odyssey
  • Professor Layton and the Last Specter

In addition, I actually beat another game in the interim between the last post. It’s called 10000000 (ten million) and wow, it’s a fun, addictive game. It didn’t take me long to beat, but still, it’s a lot of fun.

I started playing Lost Odyssey while on vacation. We were visiting the in-laws, and my father in law has an Xbox 360. I found Lost Odyssey used. I had previously played a rental back in 2008 or 2009.

I’ve enjoyed it. It was created by Hironobu Sakaguchi and scored by Nobuo Uematsu. Final Fantasy fans will know those names. In fact, Lost Odyssey really reminds me a lot of Final Fantasy VIII. It has a skill-learning system that’s reminiscent of FF VIII’s Junction system. It’s also got a thing where in combat, as your character is about to strike their opponent, you try to hit a button at exactly the right time to do extra damage. This was also present in FF VIII’s gunblade attacks.

It’s going to have to be put on hold, though. I didn’t get particularly far. I’ll still play it for an hour here and there so I don’t forget what’s what, but it’s on the back burner.

I’ve started playing Assassin’s Creed III: Liberation because I’m a nerd and I bought a PS Vita. So far, it’s fun, and I’ll just pop onto it here and there to do a mission. It’s buggy as all get out, though. I actually had to restart the game from the beginning because of a bug that trapped me on load screens (even after resetting the game). I’ve also managed to swim under and inside houses, trapping myself there. I’ve seen pedestrians walk into and through walls. I climbed through a roof once to get a treasure chest.

On the heels of playing AC: Revelations, I’m really disappointed in Ubisoft. That was buggy too. Now that the main AC games are done (though I haven’t beat III yet, of course), I may not purchase future games in the series. AC III seems to be bug-free so far, so that’s something. But Liberation wasn’t dirt cheap and it feels like a beta release.

Speaking of AC III, I’ve got past the point where I switch characters. There was a nice plot twist at that point, which was very cool. I won’t say what it was, but they did a good job. I felt more and more uneasy with a particular aspect of the story until the twist made sense of it all. I loved it.

Final Fantasy XIII-2 is on the list, but I haven’t played it for a few weeks. I may pop it on soon and try to wrap some stuff up. I’m probably only 5–10 hours from beating the game; though I’m not entirely sure.

Back on the FF Train (again)

My last post was August 8.

This blog is called Stack of Shame, after all. This is how it happens.

That said, I’ve been playing Final Fantasy XIII-2 for a couple hours each night for a few days now. I collected 10–20 fragments. Leveled Serah and Noel a lot — probably way more than I needed to. Leveled some of the monsters a bit too.

I also opened up some new stages. Two versions of Vile Peaks. I’ve played some of one of them.

It’s been fun. Good for blowing off steam. I think I may be winding up some of the leveling for now and I may delve back into the main storyline.

Back to FF XIII-2

It’s been a few weeks since I last posted. I didn’t play Final Fantasy XIII-2 at all until two weekends ago. We did a little travelling and my kid has become much more mobile (he just turned 8 months). So we’ve had our hands full.

I did get some time that weekend, though, and I needed to blow off steam. So I played it for a few hours on and off. Of course there’s always that initial half-hour or so of disorientation when picking up a game after a while. I’ll forget how to pull up the map, or I won’t know why a character is equipped with this or that. This time was no exception, but it didn’t take long.

I wasn’t up for advancing the story (it’s hard to get into a movie or a game when you’ve got a squealing, gargling, pooping miniature person crawling all over you), so I decided to go for chocobo racing. I don’t have the time to experiment with it (see previous parenthetical), so I just went to the strategy guide. If I didn’t cheat, I probably wouldn’t bother doing it. So yeah. It gave some instructions for building up a Silver Chocobo to race with.

In a nutshell, this involves acquiring a Silver Chocobo, building up its stats, then infusing other creatures (one of which I also needed to build up). Building up stats in creatures requires certain items, which can be obtained by fighting certain creatures.

This is time-consuming. For example. I needed something like 46 Potent Essences. Which sounds pretty gross. There are a handful of creatures that will drop them after a fight. I went to the Archylte Steppe to track them down. I had completed some quests there earlier that ultimately resulted in me being able to control the weather with some steampunk machine.

Yes, I said control the weather. With a machine. Look — this game has magic, time travel and angry, fighting, hat-wearing dessert treats. Just go with it.

So these particular creatures only appear on the west part of the map and only when it’s raining. I set the controls for rain and spent a couple hours stomping around in puddles and collecting Potent Essences from Mud Frogs, Swampmonks and Caterchipillars. You know — a typical Sunday afternoon.

Did I mention that it was time consuming? Because it was. If I was lucky, I would get 1 Potent Essence after a fight. I occasionally got 3 or 4, but usually 1 or none. After one fight, I freakishly got 9. I was almost there when something happened that destroyed about an hour’s worth of progress.

Before I explain it, let me explain how our living room is currently arranged. We’ve got a fireplace. On either side of it are some shelves where most audio/video equipment, video games, etc. are. The TV is mounted above the fireplace. 1 There’s a couch on one adjoining perpendicular wall and a love seat on the other. There’s a chair facing the TV. The chair has an ottoman. There’s another, larger general-purpose ottoman. There’s no fourth wall — there are no walls separating the living room from the dining room or kitchen, which means when the dishwasher is going, I can’t hear shit unless I turn the volume up loud. That’s easy to do, since we’ve got 5 speakers installed in the ceiling. But I also share my house with my wife and baby, so courtesy demands I not blast it. But I digress.

So my receiver, PS3, etc. are all close to the ground. They are therefore in constant danger now that my son can crawl. So we set up a gate that does a good job of keeping him away from all that and the fireplace. It’s arranged in a curve, butting up against the sides of the couch and love seat. We arrange the ottomans on the other side, and the baby effectively has a large playpen.2

I was playing the game, my kid was rolling around, gurgling and doing baby-type things, and my wife was going between playing with him and watching what I was doing.

So here’s the problem: he can still reach through the gate far enough to reach the PS3. And the eject button. And the disc, once it’s ejected. So he did all those things. In the span of several seconds.

I was of two minds. One, I was annoyed that I lost my progress, though I obviously couldn’t fault a baby (well, I could, but then I’d be a big jerk). Two, I was pretty impressed that he was able to eject then remove the disc, which I was able to get to away him before he did something unspeakable to it.

So I need to rethink the setup.

On the upside, restarting from my last save seemed to reset a random number generator or something, and I got the materials I needed much more quickly.

I’ve procrastinated on this post long enough, so I’ll pick up where I left off in the next post.

  1. The room was designed for this, otherwise I wouldn’t have done it. The mantle makes my 50″ TV look like it’s 40″, and it’s too high — I’d prefer it to be closer to eye-level.
  2. Read: he’s locked up.

Back from Vacation

I got back a couple days ago from a visit with the in-laws. It was in St. Louis, so of course we all melted.

I figure that a vacation allows for a few broken rules, so I broke a few. I played a lot of Fez, getting (I’m guessing) about half-way through. Fez is a ton of fun. My only gripe is that traveling to any particular level can take a while.

I also played and beat Contre Jour HD for iPad. It’s a pretty clever game, in some ways resembling Cut the Rope, also from the same publisher. The idea is to maneuver a weird circular eyeball thing around, optionally collecting clusters of light, to a large blob of light, thereby completing the level. I managed to collect all lights from every level except for all three from level 5–19. I resorted to trying to cheat for that level, but there’s no info online for it, oddly.

I also purchased a couple games. I found Professor Layton and the Last Specter on clearance for $20, so I grabbed that. I also bought a used copy of Dissidia Final Fantasy and I’m already regretting it. I don’t think I’m going to buy used games from Game Stop in the future — I didn’t get a manual. Just the box and game. And there was no “Hey, just so you know, there’s no manual included; is that okay?” or anything like that. They just assumed I didn’t care. Plus the box was a little beat up. Not a big deal, I guess, but it’s a weird assumption to make.

I also played some more of Professor Layton and the Unwound Future, which I’ve been playing on and off for a while now. There’s not much to say about it, other than I’m a little worried about the plot. The explanation given at the end of Diabolical Box for all the strangeness in the game was a little weak, I thought. Not that it matters much — the enjoyment from Layton games comes from the puzzles and not the plot, but I really did groan at the end of Diabolical Box.

So I bought two games, played some of two others and beat yet another. That breaks two rules, but hey: I was on vacation.

Now that I’m back, I’ll set aside Fez and Unwound Future to finish Final Fantasy XIII-2. Then I’ll probably finish Fez. I also might make an exception to the “one game at a time” rule to occasionally play Unwound Future. I mean, I’ve certainly played games like Angry Birds and Plants vs. Zombies since the creation of this blog. The idea is to not play more involved games like FFXIII-2 and Dragon Age at the same time.

Final Fantasy XIII-2: Graviton Cores, Music as a Crutch

I’ve hit a point where I’m hunting for items called “Graviton Cores” to help with a plot-related task.1 I’ve tracked down a couple of them, but the remaining ones are proving a little hard to find. Still, it’s giving me plenty of opportunity to level, collect monster crystals, etc. Which is another way of saying, “I’m doing one of my favorite things ever”.

But this also puts me at risk of accidentally abandoning the game. I get very wrapped up in all the advancement, then I take a break (like, perhaps, a holiday trip). Then I don’t jump right back in, because I was in the middle of something in the game. And I never have the time to reacquaint myself with what I was doing, and next thing I know, I haven’t played it for 3 months.

Still, I’m having fun and I’ll try to avoid this problem. That, after all, is the entire point of this blog.

Since there’s not much to talk about (yet) when it comes to leveling, I thought I’d write a little about the music in the game.

I’m a big fan of the series’ music, especially the music composed by Nobuo Uematsu, which is most of it. I don’t think the music for this game was done by him, but it’s still pretty good. My only gripe with it is that many of the songs have vocals.

I find the vocals to be horribly distracting. I’m not sure when vocals first started showing up in Final Fantasy music. I think it was X, but I’m not sure. In X, a song in one of the opening cinematic had death metal-style growling or barking. It wasn’t too bad there, though it was a little surprising.

In XIII-2, though, there are several tracks with vocals. And some of these are played during regular exploration. I find it very distracting. I also find it less fun. I usually make up ridiculous lyrics in my head. While I was re-playing Final Fantasy VII a few years ago, my wife came up with lyrics for two songs: one to the game’s main theme about Mexican food, the other for the battle music about Rainbow Horseheads. Discussion of these will have to wait for a future posting. For now, take my word for it that they were amazing.

Also, though, with vocals suddenly the songs become more concretely about something. And usually not something as interesting as the action going on onscreen. Moreover, now there’s another character of sorts to contend with — the vocalist.

And yes, I have similar feelings about music used in other media. Overall it’s used too much, and when it is used, it’s used poorly. Music so saturates games, movies and television that it can be jarring and disconcerting when it’s not used — I recall a notable episode of Buffy the Vampire Slayer that used the lack of music to good effect. In games a lack of music is often used to incur feelings of discomfort in players.

That’s always interesting, but it also highlights how much games, movies and television use music as a crutch. When used well, music can compliment some amazing storytelling. When the storytelling is weak, the viewer is left with emotional reactions to something that isn’t particularly compelling. That is, the music is serving as a cue — “Get goosebumps! This is an emotional moment!” — rather than letting the action speak for itself.

This was parodied very well by SNL several years ago:

I realize that I’m rambling a bit incoherently here. The point I’m trying to make is that music should compliment an experience. It should be a part of the experience, but over-reliance on it annoys me. And introducing a song with vocals is often heavy-handed, compounding my annoyance.

Final Fantasy games don’t tell objectively masterful stories. I wouldn’t argue that at all. But very few stories are masterful, and I certainly don’t expect that from any video game. Final Fantasy games do tell a good story augmented by excellent character development mechanisms and turn-based-derived combat. These are well-complimented by Uematsu’s (and Uematsu-inspired) excellent scores.

But XIII and XIII-2 have, well, pop songs.

Most of them aren’t pop songs, but the ones that are draw attention to themselves.

It certainly doesn’t ruin the game(s) for me. But along with the hyperactive battle system and the cinematic quick-time events, it gives me the impression that they’re trying to appeal to a wider (or a certain?) demographic. This isn’t necessarily bad, but the games are starting to feel different. These games don’t need these elements to be good.

  1. If you’re friends with me on Facebook, you probably saw this as a status update posted directly from the game.

Final Fantasy XIII-2: Chocobo Racing and Moogle-Tossing

I’m about 30 hours into the game. It’s been pretty fun so far. I opened up a Golden Saucer-like location1 called Serendipity. So far there are 2 games available — Slots and Chocobo Racing. I was very excited to see this — I have fond memories of the Chocobo Racing mini-game in Final Fantasy VII. I entered one race and bet against my own chocobo. This paid off — my chocobo was not very good. Anyway, I’ve decided to put racing on the back burner for now. If it’s anything like the racing in VII, I’d risk getting very sidetracked if I started now.

This game, intentionally or otherwise, has many references to older Final Fantasy games. The intro sequence has a scene with a sword landing in the ground that reminds me of the intro to Final Fantasy VIII. In fact, the feathers that seem to fly when Lightning brandishes her weapon is very similar to a part of VIII‘s opening as well.2

Also, Noel Kreiss seems kind of familiar. Maybe he’s reminiscent of Final Fantasy X‘s Tidus? I do suspect, at this point in the game, that he may not be a real person.

This game also involves the moogle Mog more than most games. He/She was a playable character in Final Fantasy VI. I don’t think that’s happened since. Mog transforms into Serah’s weapon during combat, and is used for item discovery & retrieval outside of combat. By item discovery and retrieval, I mean that Serah or Noel grabs Mog, while Mog cries “Kupo kupo kupo”, then hurls him/her toward an out-of-reach treasure ball, or just in a random direction. If there’s a treasure nearby, Mog will retrieve its contents. If not, I can sometimes get a good item anyway, though I usually just receive 1 gil.

Moogle-throwing is oddly satisfying.

Anyway, I’ve been pounding away on the game. I get more time in on weekends than weekdays. Since I can’t just pick up and play it like I could with Final Fantasy (which I played on my PSP), I kind of need to set aside time for it. But, as I said, I am about 30 hours in. I’m guessing I’m about halfway through.

A few other notes: The Academia location was fairly annoying. I’d get into a fight every few seconds. Most of them were against very weak enemies, but it was irritating that if it took too long to get my bearings after a fight, I’d be right back in another one. This game has a convention where you’re alerted that you’re about to fight. A countdown starts, and if you locate and strike the enemy before the time’s up, you begin the fight at an advantage. The problem is, when the countdown starts, you scramble in various directions to hit the enemy. Once you’re out of the fight, you’re facing in a random direction, and sometimes you lose your bearings.

I worry that Square Enix concentrates too much on making these games exciting — the battles in this and Final Fantasy XIII are much more fast-paced than earlier games. I know there’s the option to carefully plan your attacks, but you can only do that with your lead character. And while you’re trying to select attacks, the battle rages on, so you’re better off just mashing Auto Battle, which picks a series of appropriate actions for you. In many ways it’s kind of a hybrid of Final Fantasy XII and the older games. You are basically configuring patterns for your characters to fight in, with occasional intervention. So there definitely is a strategic element to battles, but non-boss battles become both over-stimulating and boring at the same time. The camera flies all over the place, shit’s exploding, people are yelling things — it’s hard to keep track of it all. On the other hand, I spend most of my time mashing X and watching my characters’ vitals, with occasional glances at the enemies’ life and stagger bars. It’s a very different experience to traditional turn-based video roleplaying games (or at least the ones I’ve played).

The draw of earlier Final Fantasy games was the strategy in combat, character development and, at least after the first game, plot. From VII on, cinematic cut-scenes were also part of the experience and a reason to play. This game (and XIII) have all those plus these rather frenetic battles. I’m not sure that this is necessary, but it certainly doesn’t ruin the game for me.

Another irritant — this game, along with games like Assassin’s Creed (and from what I’ve seen, Call of Duty), like to throw important dialog at you while you’re otherwise engaged in activities. I don’t multitask well.

These are minor nitpicks, though. I’m enjoying it a lot so far. The time travel plot is interesting. There’s been hints that my characters are actually the cause of the time travel problems — that is, in the future (or in the future of their personal narratives) they may do something which kicks off the sequence of events that started the game. When they run into Caius Ballad in different areas, he talks to them differently. It’s not clear how his narrative or theirs intersect. It’s also being heavily suggested that it’s not always actually Caius they’re running into — some of them may be artificial reproductions.

On the other hand, at one point Serah’s fiancé, Snow, did a Back to the Future-style fadeaway. That sort of thing never made sense to me. If you’re going to adhere to a branching model of time then you wouldn’t have situations like that. That said, a central element of the game is the existence of paradoxes, which by definition don’t make logical sense, so I think a few weird things like that can be forgiven.

  1. The Golden Saucer was a location in Final Fantasy VII. There were some plot events there, but mostly it served as a site for a bunch of mini-games.
  2.  Update: I don’t know how I forgot to mention it, but Caius releasing Yuel into the water is an overt reference to Final Fantasy VII.

Final Fantasy XIII-2

I had to double-check the name of this blog. It is not, in fact, Stack of Final Fantasy Shame. Regardless, I had a lot of fun finishing Final Fantasy XIII and I wanted to jump right into its sequel, Final Fantasy XIII-2.

Remember my disdain for time travel in entertainment? It turns out that time travel is central to XIII-2. Interestingly, so far it’s been the good kind of time travel — it seems to respect the consistency of the timeline, with only a couple apparent exceptions. I’m not far enough into the plot yet, though, to say for sure if these really are inconsistencies.1 A consequence of this game’s time travel is that you can, under the right conditions, replay entire segments of the game repeatedly, making different decisions. This is the first of the potential inconsistencies, but it’s so much fun (and it caters to my compulsive desire to explore all options) that it doesn’t bother me. The second possible inconsistency is what kicks off the main plot: Serah, Lightning’s sister, remembers greeting her at the end of the events in Final Fantasy XIII, but everyone else insists that this never happened — that Lightning had joined Vanille and Fang in turning into the giant pillar holding Cocoon aloft.

The game opens with the player in control of Lightning. It turns out she’s in Valhalla, which, if not a place, is a time — specifically, the end of it. Or out of it. I’m not entirely clear on this point yet. But she’s locked in what appears to be perpetual battle with an opponent named Caius Ballad. During a respite, a character named Noel Kreiss shows up. She is not at all surprised and sends him into the past with instructions to contact her sister, Serah.

I’m not going to recount too much of the plot — this is still a somewhat new game. I will discuss certain interesting plot points, though.

I’m very late on this post, so I’ll leave it here. I have a few things I want to talk about, including character customization, the dynamic between the two main characters and the use of time travel in the game.

I’m enjoying so far!

  1. I’ve since come across a few Back to the Future moments — oh well.

Final Fantasy XIII: Won!

My wife wanted to see me beat Final Fantasy XIII — it turns out she’s never actually seen me beat a Final Fantasy game. But that meant waiting until the weekend, since our workday evenings are usually pretty busy.

I actually started playing Final Fantasy XIII shortly after it was released in 2010. I was chugging right along and was around 90% through it in July 2010. I was actually playing it when I got a call informing me that a friend had killed himself.

I might have attempted to play it once or twice in the weeks and months after that, but I don’t think I did. At any rate, I don’t recall playing it then. I next picked it up in early 2012.

The problem with such a long gap in play time for a game like this is that you forget the context for your characters’ current status. You may have been involved in the main quest, or you may be on a side quest. The ability or magic system may not make sense after such a long time. You may quite simply not know what to do.

Sometimes, though, you can figure it out. Final Fantasy XIII has a neat little feature where when it’s loading a saved game it gives you a recap of recent events. It doesn’t give you all the details, but often it’s enough to jog your memory.

Spoilers follow.1

When I did pick it back up, my characters were on the planet Gran Pulse. There are two main settings in the game: Cocoon, where the game begins, which is a satellite of the planet Gran Pulse. The inhabitants of Cocoon have lived there for a long time. Cocoon is, I believe, an artificial construction. It’s run by a group called the Sanctum, who if I remember correctly, are an oligarchy of sorts which is or resembles a theocratic institution.

Cocoon is sustained by beings called fal’Cie. They’re usually large and powerful. The fal’Cie are manipulative — they can effectively enslave humans. The human becomes magically marked with a tattoo of sorts and becomes a “l’Cie”. Each l’Cie has a goal, called a “Focus”, unique to it. They don’t necessarily know what that goal is. If they fulfill their Focus, they’re rewarded by being turned into crystal (some reward). If they fail, they undergo another transformation into a being called a Cie’th, which are creatures or monsters with the mental life of a zombie.

Over the course of the game, the main characters become l’Cie. They are eventually told that their Focus is to destroy Cocoon. One of them will turn into a monster called Ragnarok and destroy the fal’Cie Orphan. This will result in the destruction of Cocoon.

The playable characters are:

  • Lightning — an experienced former soldier. You start the game with her and Sazh. She’s trying to find and rescue her sister, Serah.
  • Sazh — a pilot who is trying to reunite with his son, Dajh, who has been taken by the Sanctum.
  • Snow — Serah’s fiancee. Leader of a group that’s opposed to the Sanctum.
  • Hope — a kid whose mother dies early in the game and blames Snow.
  • Vanille — the narrator of the story. She’s a l’Cie from a village on  Gran Pulse called Oerba.
  • Fang — also a l’Cie from Oerba, she became Ragnarok in the past to kill Orphan, but initially has no memory of it.

Ultra-brief story summary: Serah and Dajh come in contact with a fal’Cie and become l’Cie. While trying to find Serah, Lightning, Sazh, Snow and Hope become l’Cie (unbeknownst to them, I think, Vanille is already a l’Cie — so is Fang, but she’s not in the group yet). Serah accomplishes her Foci quickly and turns to crystal. Lightning and Snow are understandably not okay with this. They resolve to restore her. I think that Dajh is (or was) at some point turned to crystal as well. They run all over Cocoon, solving most of their problems the same way characters in all Final Fantasy games usually solve their problems, with a great deal of violence. They discover that the Sanctum leader is actually a disguised fal’Cie named Barthandelus. They find out that their Focus is to destroy Cocoon, and then something neat will happen. I don’t recall what. Probably some pretty apocalyptic stuff. Eventually they go down to Gran Pulse. There are some seriously huge creatures there. I made it most of the way through Gran Pulse. I was about to go back to Cocoon when I got the bad news about my friend and stopped playing.

When I started playing again a year and a half later, I made it back to Cocoon to a place called Orphan’s Cradle. It was a surreal place — it was like the inside of psychedelic wind tunnel. I made it most of the way through it before getting distracted from the game.

After beating Final Fantasy, I thought I’d have a go at finally finishing the 13th installment. I took a look at an online walkthrough to get my bearings and realized that I was very, very close to the end. On the last day of the long Memorial Day weekend, I started playing again. And was almost immediately astonished by how hard the fights were. After a moderately difficult fight with a Bandersnatch and a Jabberwocky, I was teleported to another section. There I fought a large beast, called an Immortal, that was similar to other less powerful creatures I had fought before. But it wiped the floor with me. I then tried fighting some of the smaller enemies in the area and had a similar outcome.

Back in the day I would do two runs through a Final Fantasy game. I’d do one run through just to get the main plot and beat the game, and a second run to fully explore every facet of the game. I don’t do that anymore, since the amount of time required is prohibitive, and my interest in the game can’t be sustained across many short sessions if the gameplay required for all the extras is both tedious and complicated. But, even these days, if I come up against a part of the game that’s too hard, I have no problem setting aside some time to developing the characters enough to be able to handle the challenges.

But this game is different. I never really fully grasped what was required to advance characters. The system to develop abilities is called the Chrystarium, and I understood that. But most of my weapons and accessories were fairly weak. I had, back in 2010, managed to upgrade a bunch of them, but it’s a weird process and I don’t remember exactly how it works. And the in-game help was surprisingly vague, unless I somehow missed or skimmed a thorough explanation (that’s very possible).

So I was faced with this dilemma — do I go back and invest a lot of time developing the characters? That might be okay, but I’m doing this in conjunction with this blog, and I since I was already starting very late in the game, I didn’t think that would provide anything resembling interesting material for posts.

Instead, I tried messing with what the game refers to as “Paradigms”. The characters can adopt different roles, or jobs, in older Final Fantasy games’ parlance, in combat. In some early Final Fantasy games, you could change your jobs outside of combat.2 In others, especially more recent entries, you can change mid-battle. In this game, you don’t specifically change a character’s job mid-battle, you change the group configuration of jobs. So you may start a battle in the “Relentless Assault” paradigm, which consists of 1 Commando and 2 Ravagers. A Commando is a typical fighter. A Ravager is an offensive magic user. If one or more of your characters start to take damage, you may want to heal them. To do so, you might switch to the “Diversity” paradigm, which consists of 1 Commando, 1 Ravager and 1 Medic. The Medic casts spells that benefit the party members, including healing spells.

There are many possible paradigms — I think 16. However, you can only have about half that number available to at any given time. You configure them outside combat. If it turns out that you didn’t configure “Diversity” and you’re in a fight, you can’t use it until you are outside of combat and enable it.

Good use of paradigms are the only way to advance in Final Fantasy XIII. You can button-mash through weak enemies, but bosses and mini-bosses are considerably more formidable. Before I understood this, I was often very surprised at how quickly the game seemed to ramp up the difficulty. It wasn’t really — it just required good strategies. And it’s not just the use of a particular paradigm — you can (and usually have to) switch paradigms many times over the course of a battle.

So that’s what I did. I don’t remember offhand what paradigms I configured, but I managed to barely survive some of these battles.

I made my way deeper into Orphan’s Cradle until I got to the last save of the game. That’s where I stopped until this weekend, so my wife could watch.

I expected the first fight: it was with the fal’Cie Barthandalus. I beat him on the first try, but it was a little difficult.

The characters thought they were finished, but then Orphan shows up.

Orphan mopped the floor with me. In true Final Fantasy tradition, it has a mega-attack that reduces everyone to a very small amount of hit points. If my party leader (in this case Lightening) gets killed, it’s game over. I couldn’t heal her fast enough, and a followup attack killed her. So I rejiggered my paradigms and tried again. After beating Barthandalus again, I took another shot. I did better this time, though I really did squeak by.

Also in Final Fantasy tradition, it wasn’t quite over yet. Another incarnation of Orphan (or something) shows up. This one wasn’t so hard, though there was a time limit on the fight.

I’m skipping some stuff, with Fang turning into Ragnarok, everyone else except Vanille supposedly turning into Cie’th, etc. Honestly, given the long gaps in my play of this game, I’m a little confused.

Anyway, everyone escapes, except for Fang and Vanille. Those two become Ragnarok and stop Cocoon from crashing into Gran Pulse by turning into a giant crystal that keeps Cocoon aloft.

Everyone else, now down on Gran Pulse, turns to crystal.

I half-expected it to end there. Boom, everyone’s crystal now, the end. But they somehow un-crystalized. Serah and Dajh show up and everyone is happy. Except for Vanille and Fang, who are still crystal.

I think I will replay this game at some point. The very long break I took diminished my enjoyment of the gameplay and plot. The game did allow me to save the game after winning, so I don’t have to start a new game to explore some parts more carefully.

I had a lot of fun playing it, though — so much that I decided to just start playing Final Fantasy XIII-2 next.

  1. That’s really what this site is, isn’t it? One big spoiler?
  2. There were plenty of games, however, with fixed roles. This was the case for the first game, which I recently beat, though you do choose your characters’ “jobs” in the very beginning. Others include II, IV, VI, VII, I think VIII and IX. Games with jobs include III, V, X-2, and now XIII. Final Fantasy X and XII allowed you to develop other job-like skills, but the characters would come to embody multiple jobs, not switch between them.